Successfully conversed with an AI powered virtual using #GPT3 directly inside Unreal Engine... No big deal :D We were also testing the new RTXGI plugin, which looks good overall but seemed to have some issues with the teeth looking a bit off. Most procedural animations were also disabled during this test. [url=] www.youtube.com/watch?v=qmiucToT9B0[/url]
As a company that is involved in many different projects with AI, Virtual Beings, and Gaming tech we get access to all kinds of cool tools that are in alpha and beta. We currently have access to the Stable Diffusion AI art generation Discord beta. As a way to have some fun and encourage new holder for our token anyone who donates 500 TREE tokens this week can message us a prompt request and we'll run it through Stable Diffusion and send you the generated art. Not sure how to generate a good piece of art? Here is some good info to get you started. The only rules are the tokens must be purchased after this post is published and before Friday, August 12th and the request must be PG rated (no exceptions :D) Have fun, and we can't wait to see what you all create.
When it comes to the "Metaverse" one of the biggest words being thrown around is "interoperability". Which can mean a lot of things but a basic example is having an avatar that you can take with you across multiple apps / games. Ready Player Me is a great example of this, and we wanted to see exactly what we could do with them in one evening. This video shows the progress of taking the RPM mesh and animating it using AI, using auto-rigging and auto-physics for clean-up, and finally loading the RPM avatars on the fly inside Unreal Engine with the custom dance animation. Technology used: Deepmotion AI - Cascadeur - ReadyPlayerMe Avatars -
Check out this game-ready 3D scans collection we've started on OpenSea. Each scan is available in GLTF format. 2 assets are currently available with many more to come.